Player Generated World Building and Tropes

I am going to make it a regular part of game sessions for players to spend some time on helping me with the world building for the game.  I have some very broad strokes in place that are meant to facilitate they strange way the campaign is being built (random players and such), but hope that I can leave the details up to them.  That seemed like it was going to work quite well right up until my expectations ran headlong into reality.  I very much am in favor of breaking away from the common tropes often seen with things like character races.  Tolkien looms large in our hobby even today.  My least favorite trope is the “standard” elf.  I usually approach player world building with the attitude of “yes and”, but I had a really hard time doing that when it was proposed that elves be pretty bog standard elves from your classic D&D world.  I really want the players to get to play in the world they want to play in, but that is really hard to weigh against my desire for doing something new.  I don’t really have an answer yet.

The Outland Tales Begin

I am planning on using this blog to chronicles my efforts to create a semi-persistent gaming world out of the weekend Dungeon World games that are taking place at in San Antonio.  There isn’t really going to be a consistent group of players as most of the games are open gaming.  I am going to use The West Marches as a model for it.

One of the challenges is going to be finishing adventures that span more than one game session with it being almost guaranteed that there won’t be the same set of players at the table for future sessions.  I am going to use a system where if enough of the original players attend at once, they can choose to continue a previously started adventure.  New players for that session will “upgrade” one of the mandatory followers characters that set out with the player’s adventurers in the beginning.  Characters that are currently on an adventure are not available to be used on a different adventure until they have returned home alive.

There are a lot of other details I have been mulling about with, but that is basic premise for the project.  In future posts I will put together some information about the world and the parts that have started to get fleshed out by the players.